﻿using System;
using System.Collections;
using UnityEngine;

namespace Assets.Scripts.wuziqi
{
    public class CommonValues : MonoBehaviour
    {
        [Header("IntConst")]
        public const int TWOPLAYER_MODE = 2;
        public const int ROBOT_MODE = 1;
        public const int BLACK_PIECE = -1;
        public const int WHITE_PIECE = 1;
        public const int NONE_PIECE = 0;
        [Header("UIConst")]
        public const string BLACK_STR = "black";
        public const string WHITE_STR = "white";
        public const string CONTACT_STR = "-";
        public const string BLACK_WIN = "黑子胜！";
        public const string WHITE_WIN = "白子胜！";
        public const string TWOPLAYER_MODE_STR = "双人模式";
        public const string ROBOT_MODE_STR = "人机模式";
        public const string PLAYER_WIN_NUM_STR = "winNum";
        public const string PLAYER_FAIL_NUM_STR = "failNum";
        [Header("fileDir")]
        public const string FILE_DIR = "starGames"; //收藏 文件夹名称
        public const string DEL_DIR = "unStarGames"; //取消收藏 文件夹名称
        [Header("starList")]
        public const string IMGBG_STR = "imageBG"; // 收藏列表缩略图背景
        [Header("GameStatus")]
        public const int GAME_START = 1;
        public const int GAME_PAUSE = 0;
        public const int GAME_OVER = -1;
        public const String GAME_START_STR = "游戏中";
        public const String GAME_PAUSE_STR = "暂停中";
        public const String GAME_OVER_STR = "游戏结束";
    }
}